A cohesive set of adventures set within The Elder Scrolls. Spanning across multiple playlists, starring differing protagonists, with the aim of covering most of the content within the games (especially Morrowind!)
Throughout the playthroughs of Morrowind, Veriax's characters travel the length and breadth of Vvardenfel and the Mainland. Here's a map broadly showing where their adventures take them (click to enlarge).
(Original Map Credit Tamriel Rebuilt.
Karish is a mage who doesn’t like to get his hands dirty. Dumped into the filthy squaller of Seyda Neen, he quickly exits to find more favourable conditions. His adventures take him first to Balmora, wherein he investigates why he’s got a package from the Emperor himself, and then to the lands of the Telvanni. A mage with dubious morals, but with keen interests in furthering his own magical abilities, his adventures take him across much of Vvardenfell in search of knowledge and power.
Clara travels to distant Morrowind to find fortune and glory. An explorer at heart, she arrives at Andothren docks and begins an epic journey across most of the mainland of Morrowind. Her travels take her from the ash deserts to the swamplands and even to the planes of Oblivion themselves. On the way, she collects artefacts and trinkets to display in her museum as well as collecting a vast amount of personal knowledge and wealth.
Rast, an Argonian who possesses a child-like wonder and innocence, would be thought of as a simpleton if not for his natural affinity with magic and alchemy. That, along with his quickness and guile, means that Rast’s adventures takes him into the fold of the Morag Tong, while seeking out and eliminating slavers and the foul house of the Telvanni
This adventure charts the progress of a humble ‘wandering bard’. After joining the thieves guild and honing his craft, Corveth soon begins to explore darker deeds, and becomes enlisted with the Vvardenfell dark brotherhood. Thus begins a tale of burglary and assassination, as Corveth embarks on daring heists and plays a pivotal roll in the forming of The Mythic Dawn cult.
Veriax was a soldier in the imperial legion, until he caught a disease that saw him discharged. Arriving in Leyawiin docks, he plans to visit his family home in Anvil and settle down for a quiet life. But, it doesn’t long for adventure to come knocking and he becomes embroiled in the Knights of the Nine, eventually becoming the Divine Crusader.
After his encounters with the Knights of the Nine, Sir Veriax receives a vision from the dying emperor, Uriel Septim. Unable to ignore it, he ventures into the sewers of the Imperial City and discovers a plot to summon Mehrunes Dagon and unleash the forces of oblivion into the lands of Cyrodil
Sir Veriax, the Divine Crusader, having lifted the oblivion crisis, emerges from retirement as an odd island appears in the river close to Bravil. Entering the mysterious portal upon it, Sir Veriax emerges in a land of vivid colour and madness. He meets Sheogorath, the daedric prince, and agrees to help the mad god in return for his freedom.
Venna, a fighter/mage, is sent by emperor Uriel Septim to set the king’s murdered spirt to rest. Venna’s travels takes him across leagues of countryside, wherein he battles mages, liches, and vampires in order to complete his quest.